Components
Every page and piece Switchback can print, generated straight from@vandermerwed/switchback. Each carries a grade for the evidence behind it, from A (robust) to D (an established practice with no direct study behind this exact use); see theevidence page for what the grades mean. Open any one of them for a preview of the renderer's own output, not a mockup.
Create
- Brain dumppagegrade C
Get everything out of the head and onto the page before organising it.
- Constraint removalpagegrade C
Break fixation by removing the thing the human is protecting.
- Forced connectionspagegrade D
Manufacture a creative collision.
- Step awaypagegrade B
Make the break between generating and judging a real, physical act.
- Stimulus diepiecegrade D
Inject a random prompt to break fixation and force a new angle.
- Ten bad ideaspagegrade D
Outrun the inner critic by demanding badness first.
Decide
- Assumption auditpagegrade D
Surface the beliefs the plan silently rests on.
- Card sortpagegrade C
Expose the taxonomy the human already holds by making them move pieces.
- Commitpagegrade A
End the sitting with a decision and a physical first action.
- Forecastpagegrade C
Write down a dated, falsifiable prediction now, so it can be scored honestly later.
- Options against criteriapagegrade B
Compare named options against explicit criteria.
- Perspective swappagegrade B
See a situation through another person's eyes.
- Pre-mortempagegrade C
Make failure vivid before committing, so it can be prevented.
- Tokenspiecegrade C
Give abstract quantities — votes, effort, risk, budget — a physical body that can be spent and moved.
- Two by twopagegrade D
Trade two axes off against each other and place items.
- Worst casepagegrade C
Write a dreaded outcome out concretely, so it stops weighing more than it would.
- Zonespiecegrade C
Give cards, notes, tokens, or running state a labelled place on the page.
Learn
- Explain it simplypagegrade B
Expose the exact place understanding breaks.
- Free recallpagegrade B
Pull what you have learned out of memory with the source closed, then check it against the source.
- Node mappagegrade D
Externalise structure and relationships.
- Practice auditpagegrade B
Check whether the way you practise actually trains the skill you want.
- Question queuepagegrade B
Batch everything the human wants from the AI into numbered blue questions.
- Self-explainpagegrade B
Explain to yourself why each step of given material follows.
Plan
- Card sortpagegrade C
Expose the taxonomy the human already holds by making them move pieces.
- Commitpagegrade A
End the sitting with a decision and a physical first action.
- Forecastpagegrade C
Write down a dated, falsifiable prediction now, so it can be scored honestly later.
- Goal factoringpagegrade D
Take one habit apart into the goals it serves, then find other ways to meet each goal.
- Mental contrastpagegrade B
Set a wish against the obstacle inside you, then plan for that obstacle.
- Node mappagegrade D
Externalise structure and relationships.
- Pre-mortempagegrade C
Make failure vivid before committing, so it can be prevented.
- Small experimentpagegrade C
Test a feared prediction with a small, safe action in the real world, then compare what happened with what you expected.
- Timelinepagegrade D
Force sequence and expose what must happen before what.
- Two by twopagegrade D
Trade two axes off against each other and place items.
- Zonespiecegrade C
Give cards, notes, tokens, or running state a labelled place on the page.
Diagnose
- Assumption auditpagegrade D
Surface the beliefs the plan silently rests on.
- Brain dumppagegrade C
Get everything out of the head and onto the page before organising it.
- Five whyspagegrade D
Descend from symptom to cause.
- Frame by framepagegrade D
Replay one real instance of a recurring problem to find the exact moment it could have gone differently.
- Goal factoringpagegrade D
Take one habit apart into the goals it serves, then find other ways to meet each goal.
- Node mappagegrade D
Externalise structure and relationships.
Review
- Annotatable sheetpagegrade B
Any content on one annotatable page — the generic escape hatch.
- Practice auditpagegrade B
Check whether the way you practise actually trains the skill you want.
- Proofpagegrade C
Print a document, especially AI output, so every paragraph gets an active judgement in ink.
- Question queuepagegrade B
Batch everything the human wants from the AI into numbered blue questions.
Reflect
- Brain dumppagegrade C
Get everything out of the head and onto the page before organising it.
- Check-inpagegrade C
The same short page at every return, so change is visible by flipping back.
- Mental contrastpagegrade B
Set a wish against the obstacle inside you, then plan for that obstacle.
- Perspective swappagegrade B
See a situation through another person's eyes.
- Scoresheetpiecegrade C
Rate the same thing at the start and the end so the change is visible.
- Small experimentpagegrade C
Test a feared prediction with a small, safe action in the real world, then compare what happened with what you expected.
- Worst casepagegrade C
Write a dreaded outcome out concretely, so it stops weighing more than it would.
Focus
- Coverpagegrade D
Orient the sitting and teach the colour language in one glance.
- Player aidpiecegrade C
Keep the rules of the session in view without spending a thinking page on them.
- Return checklistpagegrade C
Close the loop — make photograph-and-send-back deliberate.
- Timer dialpiecegrade D
Bound the session and each phase in time, so deliberation ends in a decision.
- Zonespiecegrade C
Give cards, notes, tokens, or running state a labelled place on the page.
Presets
A preset is a named starting configuration of a component — a SWOT is a preset of the two-by-two, for instance. Each inherits its base component's shape and evidence, plus its own attribution.
- Business Model Canvaspreset of zonesgrade C
The Business Model Canvas by Strategyzer AG (strategyzer.com). Adapted.
- Dashboardpreset of zonesgrade C
Switchback original (a session HUD)
- Eisenhower matrixpreset of matrix-2x2grade D
Popularised by Stephen Covey (1989), after a remark attributed to Dwight D. Eisenhower
- Impact / effortpreset of matrix-2x2grade D
Traditional
- Kanbanpreset of zonesgrade C
After Toyota's kanban; boards for knowledge work are traditional
- Lean Canvaspreset of zonesgrade C
Lean Canvas by Ash Maurya (LeanStack), adapted from the Business Model Canvas. Adapted.
- Now / next / laterpreset of zonesgrade C
Traditional
- Playmatpreset of zonesgrade C
Switchback original (board-game playmat metaphor)
- Power / interestpreset of matrix-2x2grade D
After Mendelow (1981), ICIS proceedings
- Start / stop / continuepreset of zonesgrade C
Traditional retrospective practice
- SWOTpreset of matrix-2x2grade D
Traditional (origin disputed)